Project Damascus
A downloadable world
Game Dev School prototype inspired by Outer Wilds, Prince of Persia, Mirror's Edge, Legend of Zelda Majora's Mask and Elden Ring.
Trying to mix the freerunning aspect of Mirror's Edge with the Rewind Mechanic of Prince of Persia, in an interconnected semi-open world a la Elden Ring filled with secrets, gadgets, and most importantly, cryptic puzzle solutions to uncover by means of exploration.
These pieces of info will let you progress a little each time loop, and throughout the game, like in Outer Wilds. All while using the gadgets and tools you obtain throughout the game to optimize your run through each time loop, like in Majora's Mask.
December 2nd Build has no rewind effect. It was turned off for debugging purposes, but will be enabled in future builds, alongside extra content.
DamascusTeam is conformed by:
Tomas Pargade - Director, Writer, Game Designer, Level Designer, Environment Artist, 3D Artist, Animation Artist, UI Designer and Programmer.
Mariano Boschini - System and Scripting Programmer, Game Designer, Artist
Matias Suppa Nieto - 3D Artist, Animation Artist, Tool Developer.
Contact at:
tomas.pargade@davinci.edu.ar
Status | Prototype |
Author | tomaspargade |
Genre | Adventure |
Tags | Parkour, Singleplayer, Time Travel |
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